Like most students, Alexander Delgado 鈥27 considers headphones part of his college survival kit. He uses them to not only block out distractions but also listen to music and other audio content.
鈥淭hey give me a sense of privacy and comfort,鈥 says the computer engineering major. 鈥淚 feel like I鈥檓 in my own bubble.鈥
Delgado is not alone. According to a study from the , 80% of U.S. college students use headphones daily. Part utility, part accessory, they鈥檙e ubiquitous in our tech-driven world.
But headphones can pose hidden dangers, Delgado warns. 鈥淭hey reduce situational awareness, making us vulnerable to crime and accidents,鈥 he says. 鈥淧rolonged use, especially at high volumes, can lead to noise-induced hearing loss.鈥
Alexander Delgado 鈥27 flanked by Angelo Fernandez 鈥27 (left) and Stanley Gao 鈥27 (right). They developed a situational awareness device at Invent@SU, a six-week summer program in the College of Engineering and Computer Science.
Earlier this summer, Delgado was part of a group of undergraduates that applied their education to create real-world solutions. They attended , a popular, six-week program in the (ECS).
Eight teams of students designed and prototyped original devices鈥攆rom a wearable emergency alert system to a dryer lint alarm to two different golfing appliances鈥攁nd then pitched them to industry experts and investors. Along the way, the teams refined their inventions based on weekly feedback from guest evaluators. They also learned about ideation, intellectual property and teamwork.
Delgado helped invent Third Eye, a clip-on wearable that detects people approaching from behind and sends directional audio alerts.
The device is billed as an 鈥渆ye for your blind spot.鈥 Compact. Lightweight. Easy to integrate into wireless headphones and earbuds. 鈥淚t gives headphone users peace of mind while they鈥檙e walking alone, especially at night,鈥 he adds.
鈥淚nvent@SU is an immersive invention accelerator,鈥 says director Alex Deyhim, the Kenneth and Mary Ann Shaw Professor of Practice in Entrepreneurial Leadership in ECS. 鈥淚t鈥檚 all about creative problem-solving.鈥
Process Over Product
Invent@SU is a summertime tradition in Link Hall, where student inventors and innovators ply their trade. While only a few such devices get past the funding stage, attendees revel in the creative journey. The process.
Emphasis is on problem identification, market research and prototype development, Delgado explains. 鈥淢anufacturing, marketing and scaling your invention come later.鈥
No sooner had the students arrived than they began defining the scope, context and goals of their project. Delgado was surprised to learn that headphone usage is more than a fad. It鈥檚 considered 鈥渃ommon behavior鈥 among most Americans, especially 18- to 29-year-olds.
At the heart of the $3 billion industry are noise-cancelling headphones. While such devices help promote good hearing health, they also can hinder the brain鈥檚 ability to filter noise.
鈥淚nvent@SU is all about creative problem-solving,鈥 says director Alex Deyhim, who brings more than 30 years鈥 industry experience to the program.
Understanding the difference between hearing and listening, Deyhim notes, is what sets Third Eye apart from other so-called situational awareness devices.
鈥淎lexander鈥檚 group realized that one of their target audiences鈥攖eenagers鈥攑rocesses noise and speech differently from older adults,鈥 he says. 鈥淭his is because high-level listening skills don鈥檛 finish developing in the brain until the late teens.鈥
Delgado鈥檚 team spent nearly a third of Invent@SU examining the effects of headphone usage on different age groups and conducting marketing analysis. Their research confirmed what they had suspected鈥攖hat wearing headphones can make users less aware of their surroundings.
And with vulnerability comes risk. 鈥淵ou become a target,鈥 says Delgado, citing joggers, pedestrians and those suffering from hearing loss as prime examples. 鈥淭hird Eye makes people feel safe and aware.鈥
A Eureka Moment
Douglas Yung (right), associate teaching professor of biomedical and chemical engineering, counsels a student at Invent@SU. Yung lent his expertise to a range of projects, including this one鈥攁n outsole system that lets athletes switch footwear for different sports and turfs.
Student-faculty interaction figures prominently at Invent@SU. Working with Deyhim and his teaching staff, Delgado discovered that situational awareness devices are nothing new. And many such gadgets use external mics, making them unreliable.
鈥淢ics can compromise comfort and privacy,鈥 interjects Deyhim, who brings more than 30 years鈥 industry experience to ECS.
One alternative was a thermal imaging camera, but Douglas Yung, associate teaching professor of , convinced the team otherwise. 鈥淗e reminded us that thermography requires video processing, which would slow down our detection rate and reduce our efficiency,鈥 Delgado says.
Yung steered them toward a passive infrared (PIR) sensor, which measures infrared light radiating from objects. Combined with a time-of-flight camera, a PIR sensor can deliver precise, energy-efficient motion detection to the user in real time.
Despite waiting two weeks for parts (and then learning how to use them), Delgado鈥檚 team made formidable progress.
Connecting Third Eye to Bluetooth was their eureka moment. 鈥淎fter running multiple tests and trying multiple approaches, we finally asked for faculty help. Hearing those first signals was euphoric,鈥 he says smiling.
From Concept to Creation
Other teams recount similar trial-and-error experiences. Computer science major Andy Rivera 鈥28 helped develop WashSentinel, a laundry security device that detects unauthorized washer or dryer access. The prototype swept Invent@SU鈥檚 competition based on its ability to send phone alerts and prevent theft with a built-in alarm.
鈥淲e devised a triple-axis accelerometer to detect unauthorized door movement,鈥 Rivera recalls. 鈥淚t can be mounted on any washer or dryer and doesn鈥檛 require tools.鈥
He admits that the end-result differed from the initial concept, which included magnetic and reed sensors (鈥渢oo inconsistent in a noisy laundromat environment鈥) and an 鈥渙verly complicated鈥 detection code.
Darika Djusupova 鈥28 (far right) credits Invent@SU for giving her 鈥渉ands-on experience鈥 that supports her academic and career goals.
Credit Yung for helping Rivera鈥檚 group install an isolation pad to absorb vibrations created by the operation of the equipment. Yung also calibrated their sensors for the live demos.
Equally beneficial were critical insights from Cindy Smith, assistant teaching professor of and ; Alex Dunbar 鈥97, ECS鈥 marketing and communications manager; and Rich Polgar 鈥98, G鈥99, G鈥19, a successful entrepreneur whose family owns a chain of laundromats.
Feedback from student, faculty and alumni surveys also 鈥渞efined our approach,鈥 Rivera says.
Computer science major Darika Djusupova 鈥28 acknowledges the positive research culture of Invent@SU. Only in such a stimulating environment could she have helped realize KidKlamp, which provides an easy way to install infant car seat bases.
鈥淚 got hands-on experience in engineering design, teamwork, entrepreneurship and problem-solving,鈥 says Djusupova, whose invention placed second at Invent@SU. 鈥淭hese skills directly support my academic path and my future career in tech and innovation.鈥